Are We Really Living In A Virtual Reality Simulation?

Source: Freepik

The world's first programmable computer, the Zeus z1 was able to perform two flops or floating-point operations per second. Modern computers do this 27 trillion times faster and this has been achieved in just mere 83 years.
Source: nclab

According to some scientists, the power of computers will grow several million times more in the next hundred years. It's hard to even begin to imagine what kind of world our children and grandchildren will live in already virtual worlds like The One.

For example, in Grand Theft Auto shocked with their details, so it's easy to imagine that they will become indistinguishable from reality in the next 50 to 100 years. 

In fact, it's possible that we will be able to create virtual universes in which the characters really think and have minds similar to ours, but don't know that they live in simulation this is frightening on many levels and what if we are such characters already? what if the whole world that you see outside the window is a simulation?🤔

Philosopher Nick Bostromfirst introduced the general public to this hypothesis regarding the virtuality of our world back in 2003.

Nick Bostrom | Source: Wikipedia

Its essence was that if many technologically developed civilizations exist in our universe then it is likely that they can create simulations similar to those, in which like you your children plays sitting at your computers only, but Millions of times larger and more realistic.

This means that you or I could be in the role of an NPC (Non-Player Character) in some alien sandbox right at this moment, and surprisingly people really are taking this seriously😳.

Elon Musk for example said in 2016 that there's only one chance in a billion that our reality is not a simulation.

When you hear such a thing from somebody like Elon Musk serious doubts regarding the nature of our reality. Begin to arise these forces us to at least begin a serious search for some kind of answers, and this we will do now.

And the nonsense begins...

For evidence of our virtuality grand theft auto 5 also known as GTA 5 is a very good example of how all this could be accomplished in the game. On one of the many streets of its virtual city called Los Santos. You see a very familiar picture you are surrounded by cars that are hurrying to and go somewhere into the distance and crowds of people lining the sidewalks. 

GTA 5: Incredibly realistic graphics


In general, everything is very similar to how it is in real life and in the game this general picture accompanies you everywhere all the time regardless of your location in Los Santos. If you turn a corner you see more cars and more crowds of passers-by.

Source: Digital Trends


So being on this Los Santos street you might think that the same story is happening to others' and life is alive and happening in the whole city at any point in the urban landscape.

But in fact this is simply not true. You must not forget that everything you see is just an illusion, built just for you, while you are on the street with the conditional name. In fact barely exists all modern video games work on this principle, when you are absent from a certain location of a virtual city there is absolutely nothing at this location meaning no people, no cars, no city, itself the developers optimized the game in order to reduce the load on the you were hardware.

Thanks to this, you can enjoy such incredibly realistic graphics and in-game physics that are the modern masterpieces of the gaming industry if a player or, rather, a character turns and looks at something. The computer makes the image in front of him as detailed as possible, and the textures and objects behind the player's back that are out of view become as simple as computationally possible or really disappear altogether except as a potentiality.

As I said, this allows the computer to reduce the load on the game platform while maintaining beautiful graphics. If you look at the location from on high in GTA 5, the whole city will look as if it were a neat palm of your hand, and you will see how cars are rushing up and down all of the numerous streets. Does that mean the power of a console or a computer is enough for such a complex and detailed picture?

Let's not jump to conclusions. The fact is that the physics of the game also gets simplified for objects like cars that are far from the observer. If we fire a rocket at such distances, we can barely see it explode. If we fly closer, then the explosion looks much more detailed and realistic and requires far more computer power.

Civilization 5: How any video game of the future will work 

 
The next example is the game Civilization 5. If you quickly move the camera from one end of the map to the other, you will see the location loaded right before your eyes. The game engine is not perfect, so we can see how the view responds to our actions, realising that we are looking at it. That is, the observer influences the game world by the very fact of his or her observation. This is how any video game of the future will work as well.

Source: Guardian

Even if super-powerful computers can simultaneously calculate all the more or less large objects in a large location, even over many years, all the details will remain to be rendered, including blades of grass and yes, even microbes, of which there are quite a few, all of which will be loaded only under the gaze of the observer player.

Double-Slit Experiment: The first proof of the theory that we are living in a matrix


Everything is for the sake of optimization, so after that gaming preface, we now move on to the first proof of the theory that we are living in a matrix like simulation that you may know about or remember. One of the most famous experiments in the history of physics was the double-slit experiment by Thomas Young. It was a real coup in physics and led many scientists into the study of quantum mechanics.
Source: Wikipedia


If you throw solid balls and a shield with a slit cut into it, a single diffused strip. Designating these strike points will appear on the screen behind the shield. If there are two slits in the shield, then there will be two strips, but how will waves behave?

If aimed at the shield, they will pass through the slot and spread out. The greatest impact of the waves will be in the line of the slit, as in the case with the balls, but if you add a second slit, everything changes. A number of alternating interference strips will appear on the projection screen, and when we shine light on the two strips, this is exactly what happens.

This is how Mr. Young proved the wave theory of light: if light were corpuscular like a particle instead of wave-like, it would behave like the balls, and the screen would show two strips of light corresponding to the two slits that didn't happen.

Later, it turned out that electrons and protons behaved exactly the same way, showing that they also seemed to exist as waves and not as points. There was one assumption that perhaps light and the others were particles and that somehow the particles bumped into each other and flew apart, so to test this, physicists decided to shoot electrons at the target one by one. Now, what do you think happened?

The strangest thing imaginable was the interference pattern that still appeared on the screen. It seemed that the single electron somehow divided into two waves, passed through both slits, then interfered with themselves, making it impossible. So physicists tried to find out through which gap the electron actually passed, and they installed measuring instruments to check this. Another seeming impossibility occurred.

The electrons stopped behaving like waves and began acting like particles, leaving a trace on the screen of two distinct strips with no interference. They had to admit something completely mind-blowing: the fact that our observation or measurement destroyed the wavefunction of the photons, causing them to become like points in the corpuscular. The electron under the influence of observation, behaved like a particle flying through one slit and not through two interpretations.

Well, it certainly looks like the work of a game engine, doesn't it? This might make you think that our world is running like a game on a computer. The computer's power is not enough to calculate the motion of the beach and every particle, so it uses a simplified model and applies precise calculations only if an observer needs to look at the particle. So as not to break the illusion of the reality of the world for the observer.

Copenhagen Interpretation of quantum mechanics

 
Such an explanation could not have occurred to people in the past because of the results of Thomas Young's experiment, which was published in 1803, when it was impossible to even think about virtual reality. There were many theories suggested for just what the heck was going on, and the most famous of them, the Copenhagen interpretation, was proposed in 1927.

Niels Bohr and Werner Heisenberg suggested that elementary particles are both waves and particles. To measure an electron it is necessary to strike it against the screen of the measuring device. The wave functions of the electron collapse when it is measured, and it becomes only a particle. This means that it is not exactly the observer but the measuring device that influences the result of observation.

Source: Glamblog



The hypothesis of a simulated matrix world and the many-worlds interpretation


But if this theory is correct, it still does not discount the hypothesis of a simulated matrix world. For example, a programmed photon could propagate in the network as a wave and restart when the node is overloaded, turning into a particle. This way, one can explain both quantum waves and the collapse of the wavefunction. 

The second most popular explanation of the behaviour of particles is the many-worlds interpretation. To greatly simplify, we can assume that there are parallel universes in which the same laws of nature operate.

Source: MIT Physics

For each act of measuring a quantum object, the world splits into several versions. Each of these versions sees its own measurement result and acts according to it in its universe. In the eyes of the layman, this is a strange explanation, but it's a free world, at least we think it is, and so anyone can decide which interpretation they like best.

In a poll of physicists, held about twenty three years ago, at a symposium under the auspices of the University of Maryland, thirteen voted for the Copenhagen interpretation, eight for the many worlds theory, several other scientists chose other less popular options, and eighteen participants opposed all known interpretations.

Double-slit experiment: Alternate version 


In 2006, scientists conducted a more sophisticated version of the two-slit experiment. This time with a deferred choice element involved in simplified form, it goes something like this: particles are again shot through a barrier with two slits in it.

But this time the observation of which slit they passed through is made at a time when the particles have already passed through the slit, but have not yet hit the projection screen. Just like an observer who only opens his eyes after a certain moment.

And surprisingly, the electrons behaved like particles at this moment as if nothing had happened from the moment of their launch from the electron gun, as if they did not pass through both slits and did not represent a wave. It seems the particles knew that they would be measured before it ever happened😮. 

The second proof and the next hint at the existence of a matrix can be arrived at from the maximum speed in the universe, the speed of light. Einstein explained that nothing could move faster than photons in a vacuum; the speed of light is a limit and a constant.

Additionally, the faster an object moves, the more time slows for that object at a speed of 300,000 km/s. Time stops altogether, that is, you could get to distant galaxies, let's say, 3 billion light years away, in the blink of an eye, on a spacecraft that had such a speed according to your time.

Of course those same 3 billion years would pass to rest real observers, so time for a photon stands at 0. It cannot accelerate faster for this; it would have to slow down time even more, which is impossible as time has already stopped. But why do speed and time have such a relationship? Why are space and time interrelated?

The matrix hypothesis


The answer suggests a virtual world. The matrix hypothesis assumes that the speed of light is a product of information processing, that is the world is being updated at a certain rate; it's a trillion times faster than any of our supercomputers now.

But the principle is that the same time slows down with an increase in speed because virtual reality depends on virtual time. Each processing cycle is one tick. When the computer slows, the playing time also slows down a bit. This is very similar to the way in our world that time slows down with increasing speed or near to massive objects, which points to the possible virtuality of our universe. It can be assumed that in a ship that rushes with tremendous speed, the processing cycles of the system hang for the sake of saving resources. 

Quantum entanglement: It violates the very laws of physics


The third piece of evidence and the most serious proof that we live in a matrix simulation is quantum entanglement. Well, what exactly is a photon flying through space that can be considered to be rotating? 

Source: Caltech Science

That is, it has something called spin. In fact, photons don't really rotate, but this is a simplified model, so physicists believe that most likely, before a particle is observed, it does not even have a specific spin. That is, no one is looking at the photon yet, so it cannot determine which way to turn and is considered to be in a superposition of uncertainty.

It would seem that it's difficult for nature to calculate the rotation of each and every particle, so it uses a simplified scheme for this, but again, when an observer appears, the particle becomes physically more complex and more real.

It's rotation is calculated using an experiment proposed by Albert Einstein, which was to test the Copenhagen interpretation for strength. Some very interesting results were obtained from this experiment. The essence of it goes like this: if an atom, for example, cesium, emits two photons in different directions because of the law of conservation of momentum, their states will be interconnected if one of them rotates from the bottom up, and if the other rotates from the top down, always, they will always have spent in opposite directions, which is called quantum entanglement.

But remember, the photons do not know which way to spin before they are observed, so in this case, if the fact of observation made one choose one of the options, it's tangled partner must then immediately have a spin in the opposite direction, that is, by the very fact of our observation of one photon, we effect the spin of the other photon even though we did not observe the second photon. The second photon is required not only to find a spin but to do so instantly, even if the photons are at a great distance from each other.

That means that if the entangled photons were somehow sent even to different ends of the universe, this information about which way they should be spinning should somehow fly or jump across the universe to its partner at several quadrillion times faster than the speed of light🤯, so that it basically instantly gets its spin. This is incredible; it violates the very laws of physics as we know them because nothing can move faster than photons in a vacuum.

However, the second photon still manages somehow to get this information in zero time, but how does the partner entangled photon learn with such speed that a colleague was observed and so knows to spin in some particular direction?

Even the Einstein failed to explain this violation


Einstein was convinced that such an instantaneous connection was impossible, and he assumed that when entangled photons emerged from the atom, they already contained information about the past and knew which direction they would rotate if or when they were observed.

The observer does not change things but only recognizes the spin of the particle, but 17 years after Einstein's death, it turned out that this singular, unparalleled genius was mistaken. In this case, that's right, Einstein was wrong to prove the presence or absence of information about the direction in which the particle rotates. 

John Bell and a group of researchers' astonishing experiment results


After observation, Irish physicist John Bell set up a very complex and ingenious experiment, and the results were astounding. Bell proves that the entangled particle does not have a clue before it is observed in which direction it will spin. The photon randomly chooses a spin only after measurement, and this is proof that entangled elementary particles can transmit information to each other much faster than the speed of light. The experiment gave us more new questions than answers. 

Source: Google Images

In 2008, a group of researchers from the University of Geneva, decided to clarify the speed of information exchange between entangled particles. They were able to separate from each other two entangled photons at any distance of 18 km. They measured one particle and recorded how fast the second reacted to it. The technology they used allowed them to measure a delay time of up to 100,000 times faster than the speed of light, but there wasn't even such a miniscule pause as this. It turned out that as measured, the photons somehow were able to transmit information at least 100,000 times faster than the speed of light, and maybe even instantly.

Perhaps Einstein was right, when he said that instant communication in the physical world is impossible, but if we substitute a virtual reality in place of the physical world, the instant connection is easily explained. 

Are we really living in a virtual reality?


When two photons become entangled, their programs are combined to jointly see the two points. This combination of programs will respond for both pixels. If we can call them that, no matter where they are at the moment of measuring one particle, its program randomly chooses one of the spins, and the program of the second immediately reacts. It becomes clear why the distance isn't important: the processor does not need to go to the pixel to ask it to spin, even if the so called screen is large, even as large as a universe. 

Physicists say that no one really understands quantum mechanics, but if we assume that our world is virtual, everything quickly becomes quite clear to describe the world of elementary particles and their interactions.

Scientists use quantum mechanics, and for the macro world, Einstein's general theory of relativity is used, but if these two worlds coexist in nature, then a theory must exist that would allow for both, and this is exactly what the hypothesis of simulation does; it perfectly explains the mysteries of the Big Bang, the curvature of space, the tunnel effect, dark energy, and dark matter can all be explained on the basis of the assumption.

They say this simulation theory, even if confirmed, wouldn't change anything, but official confirmation could strongly spur new research, and perhaps scientists would be able to find new shortcomings in our world, and they could be used to create new technologies.

For example, if quantum effects are caused by the virtuality of the universe, the creation of quantum computers or quantum cryptography can be called the use of the conventions of our world. If we live in a matrix, new indirect hints that we live in a matrix are discovered every year at such a rate that in about 30 years, the virtuality theory of our world could become as official in the world of science as the theory of evolution today. Perhaps it won't be too long until they teach in schools that we live in a virtual world.

Although it is somewhat demotivating to realize that you might be just a complicated program with feelings and self-consciousness, Elon Musk believes that, on the contrary, it would be good news. The simulation hypothesis solves the Fermi paradox and shows that intelligent civilizations are able to avoid self-destruction and technologically grow to achieve even the creation of a virtual world, so life in the matrix for Mr. Mosque is a pretty decent Utopia. He wants this to be true.

And that's the end of your dose.

Comment below with your thoughts; otherwise, Agent Smith from Matrix will come knocking on your door very soon😂.

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